High impact rounds doesn t seem to increase any.
Increase damage of direct hits to critical areas killing floor.
Increase area of effect of explosive perk weapons by 50.
Okay i ve been testing this two skills for quite a while and these are the results.
Increase damage of explosive perk weapons by 25.
Increase damage of direct hits to critical areas with perk weapons by 50.
Increase area of effect of explosive perk weapons by 50 but decrease damage by 30.
Increase direct hit damage with explosive weapons by 25.
Killing floor 2 update 1 45 september 29 patch notes.
Tripwire interactive has released the killing floor 2 update 1 45 today adding the infernal insurrection event description as well as details on a new map new weapons new skins and new daily objectives in addition to the improvements and bug fixes.
Increase damage of direct hits to critical areas with perk weapons 50.
25 advanced explosives zed time destroyer of worlds during zed time your explosives dish out massive radiation damage poisoning zeds and explosive rounds will explode at any range.
The demolitionist is the raging storm that destroys masses of zeds with each stick of dynamite grenade or rocket.
Armed with a variety of explosive devices demolitionists wield an immense amount of destructive potential and can quickly turn around an entire battle with a few well placed shots.
Amount of the damage per horizontal strike depends from the player to zed angle.
Honestly i don t know if you need the extra spike damage for solo.
Horizontal strikes do no more than 75 but not less than 50 of the base damage value.
Increase reaction stun stumble and knockdown power of perk weapons by 50.
For example when hit by ballistic rifle damage type into the gauntlets fleshpound will be taking 0 75 x 0 2 0 15 15 of.
Increase reaction stun stumble and knockdown power of perk weapons by 50.
Concussive rounds increase reaction stun stumble and knockdown power of perk weapons 50.
Increase damage of direct hits to critical areas with perk weapons by 50.
Do 25 more damage on a direct hit with your explosive demolitionist weapons but decrease maximum ammo for each weapon by 3.
The demolitionist is the raging storm that destroys masses of zeds with each stick of dynamite grenade or a rocket.
A direct hit to a critical zone with any demolitionist weapon will do 50 additional damage.
If zed resistant or weak to certain damage type and getting hit into certain hitzone the total amount of the taken damage will be multiplied twice by zeds resistance weakness scale and by hitzone damage multiplier.
Once you grab an rpg i usually end up two shotting a fleshpound and blowing a scrake s head off with just one shot without this skill.